Item: Wisp Chain

TypeArmor
Level9
Rarity
Common
Base ItemChain Shirt
CategoryLight
GroupChain
AC Bonus2
Dex Cap3
Speed Penalty0
Strength1
Price685 gp
PublicationPathfinder Rage of Elements

This +1 resilient chain shirt is made of small, interlocking currents of wind carefully woven together. While the links of air don't jingle against each other like chain links might, the tiny cyclones nevertheless create a blustering howl akin to standing at the center of a storm. A creature that ends its turn adjacent to you must attempt a DC 23 Fortitude save. On a failure, it becomes Deafened until it moves away from you.

Activate—Slicing Links 2 (concentrate)

Frequency Once per day


Effect You unbind the currents that form your armor and release them as cutting whorls of air that slice into creatures in a 60-foot cone. Creatures in the area take 6d6 slashing damage with a DC 25 Basic Fortitude save. A creature that fails its save is also pushed 10 feet (or 20 feet on a critical failure). You lose the AC bonus of your armor until the end of your turn, when the air currents reform the wisp chain around you.


Trait Effects

Air: Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air. Planes with this trait consist mostly of open spaces and air of various levels of turbulence, though they also contain rare islands of floating stone and other elements and energies. Air planes usually have breathable atmospheres, though they might include clouds of acidic or toxic gas. Earth creatures often find themselves at a disadvantage within air planes, as there’s little solid ground for them to gain their bearings, which tends to at least make them uncomfortable.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


Related Items