Item: Barbed Vest
Viciously sharp spiked chains wrap around this Studded Leather Armor that can be used to magically harm the wearer and channel supernatural abilities without somehow tearing at the leather itself.
The barbed vest doesn't fuse to you in the usual way. It can be removed and discarded, but 1 day after doing so, you feel driven to recollect the vest at any cost until the curse is removed with a Cleanse Affliction spell.
Anytime you activate the barbed vest, its chains tighten around you, dealing 1d6 persistent piercing damage. You can remove this persistent damage as normal, but only after deactivating the item's magic as a single action.
Activate 2 Interact
Frequency Once per day
Effect The barbed vest casts Spiritual Weapon, summoning a Spiked Chain to fight for you.
Trait Effects
Cursed: An item with this trait is cursed to cause trouble for its owner. A curse isn’t detected when the item is identified, though a critical success reveals both the presence and exact nature of the curse. Cursed items can’t be discarded once they’ve been triggered or invested the first time. The item can be removed only if the curse is removed.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price | AC Bonus |
|---|---|---|---|---|
| Umbral Armor | 10 | Uncommon | 1000 gp | 2 |
| Autoload Leathers | 9 | Common | 700 gp | 2 |
| Spangled Rider's Suit | 9 | Uncommon | 700 gp | 2 |
| Hodag Leather | 8 | Uncommon | 500 gp | 2 |
| Locust Leather | 8 | Common | 500 gp | 2 |
| Fungal Armor | 15 | Rare | 7200 gp | 2 |
| Jerkin of Liberation | 17 | Uncommon | 14000 gp | 2 |
| Wasp Guard | 8 | Common | 487 gp | 2 |
| Devil's Bargain | 6 | Uncommon | 250 gp | 2 |
| Winged Terror | 16 | Rare | 7900 gp | 2 |
| Studded Leather Armor | - | Common | 3 gp | 2 |
| Crushing Coils | 5 | Rare | - | 1 |
| Eagle Wing | 10 | Uncommon | 950 gp | 1 |
| Electric Eelskin | 10 | Common | 950 gp | 1 |
| Scarab Cuirass | 10 | Uncommon | 1000 gp | 1 |
| Shadow Shroud | 10 | Common | 1000 gp | 1 |
| Dragonaut's Wingsuit | 9 | Uncommon | 625 gp | 1 |
| Grisly Brigandine | 12 | Rare | 2000 gp | 1 |
| Lifting Leather | 8 | Common | 450 gp | 1 |
| Ankhrav Carapace | 7 | Uncommon | 350 gp | 1 |