Item: Vernai Shell

TypeArmor
Level16
Rarity
Uncommon
Base ItemMantis Shell
CategoryLight
AC Bonus2
Dex Cap3
Speed Penalty0
Strength1
Price8000 gp
PublicationPathfinder Adventure: Prey for Death

Made from the finest plates of monstrous insect chitin, this +2 greater resilient mantis shell offers superior protection from Mediogalti's hot weather while also allowing the wearer to blend into almost any situation and strike with hidden blades. While wearing this armor, you are protected from extreme heat and severe heat effects. Vernai shell armor includes two extradimensional spaces built into each of the armor's gloves, granting the wearer two places to store items. Each glove can hold one item of 1 Bulk or less. While an item is stored in one of the two gloves, there is nothing to indicate that an item is being held inside it.


Activate—Store Item 1 (manipulate)

Requirements At least one of the Vernai shell's two extradimensional spaces is empty

Effect One item you're holding with a Bulk of 1 or less vanishes into one of the armor's extradimensional spaces.


Activate—Retrieve Item F (manipulate)

Requirements An item is stored in at least one of the Vernai shell's extradimensional spaces, and you have a free hand

Effect One item of your choice in either extradimensional space appears in your hand. You can't Retrieve Item again for 1 minute.


Trait Effects

Adjusted: The equipment comes with an adjustment described in its entry. This adjustment is built into the equipment permanently, meaning the equipment can't have another adjustment added, nor can it be swapped out for a different adjustment. If the adjustment alters the item's base statistics, such as adding the noisy trait, that's reflected in the equipment's table entry.

Extradimensional: This effect or item creates an extradimensional space. An extradimensional effect placed inside another extradimensional space ceases to function until it is removed.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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