Item: Rose of Loves Lost
Activate 1 (manipulate)
No thorns are visible on this ruby-red crystal rose, which seems to grant a boon to a loved one, but it draws three beads of blood when first bestowed upon an unwitting recipient. Hags delight in using the rose's curse to ruin young lovers, but it can be found anywhere—even buried innocently in a treasure hoard.
You activate the rose of loves lost by giving it to someone toward whom you feel romantic attraction. This item functions only if you feel genuine attraction and desire, and it doesn't function if you know the item's curse. If the target accepts the gift, they must succeed at a DC 27 Will save or be affected by Charm with an unlimited duration. Every 24 hours, the victim attempts another Will save to break the spell. If they fail three consecutive Will saves, they become Doomed 1, as the rose inflicts a lethal wasting disease. This value can't decrease while the curse continues. Instead, it worsens every 3 days the victim fails to break the rose's spell, until the victim either dies or shakes off the curse. A successful saving throw or Cleanse Affliction (of 4th rank or higher) ends the charm and enables the victim to begin decreasing their doomed value.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Cursed: An item with this trait is cursed to cause trouble for its owner. A curse isn’t detected when the item is identified, though a critical success reveals both the presence and exact nature of the curse. Cursed items can’t be discarded once they’ve been triggered or invested the first time. The item can be removed only if the curse is removed.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Unholy: Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Gift of the Poisoned Heart | 16 | Rare |
| Energy Toxin Bottle | 7 | Rare |
| Demon Bone Tiles (Brimorak) | 5 | Rare |
| Demon Bone Tiles (Seraptis) | 15 | Rare |
| Demon Bone Tiles (Pusk) | 2 | Rare |
| Black Ash (Greater) | 10 | Rare |
| Bloodstone Doll (Moderate) | 10 | Rare |
| Bottled Screams | 10 | Uncommon |
| Camp Shroud (Moderate) | 10 | Uncommon |
| Elemental Fragment | 10 | Uncommon |
| Elemental Gem | 10 | Common |
| Foe-Sensing Rod | 10 | Common |
| Follypops | 10 | Uncommon |
| Irritating Seedpod (Greater) | 10 | Common |
| Panaceatic Salve | 10 | Uncommon |
| Roc-Shaft Arrow (Moderate) | 10 | Uncommon |
| Spirit Bulb | 10 | Uncommon |
| Thousand-Year Dragonroot | 10 | Rare |
| Transmuting Ingot (Adamantine) | 10 | Common |
| Unsullied Blood (Greater) | 10 | Uncommon |