Item: Gift of the Poisoned Heart
Activate 1 minute (concentrate, manipulate)
Those who fail to see the curse view this object as a priceless gift, capable of restoring life to the deceased, but deep in the heart of this diamond lies a single flaw: a fissured occlusion of sickly, tainted red. To activate the diamond, place it on the relatively intact body of a creature that died within the past year. The stone shatters, restoring the recipient to life with the effects of a successful Resurrect ritual, except there's no limit to the level of the creature that can be revived.
This gift of life comes with a terrible cost: the recipient believes you—and anyone else who aided in the resurrection—deliberately caused their death and revived them only in furtherance of some nefarious scheme. Having a proxy activate the gift of the poisoned heart is of no use, as the item's magic sniffs out all coconspirators and uses your attempt to avoid the drawback to feed the resurrected creature's paranoia.
No amount of information or persuasion can alleviate this mistrust, as the cursed creature twists the facts endlessly to fit their delusion. Only magic such as Cleanse Affliction can neutralize this effect, and the subject resists any attempt to alter their beliefs by magic.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Cursed: An item with this trait is cursed to cause trouble for its owner. A curse isn’t detected when the item is identified, though a critical success reveals both the presence and exact nature of the curse. Cursed items can’t be discarded once they’ve been triggered or invested the first time. The item can be removed only if the curse is removed.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Unholy: Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Rose of Loves Lost | 10 | Rare |
| Demon Bone Tiles (Seraptis) | 15 | Rare |
| Energy Toxin Bottle | 7 | Rare |
| Demon Bone Tiles (Brimorak) | 5 | Rare |
| Demon Bone Tiles (Pusk) | 2 | Rare |
| Alloy Orb (High-Grade) | 16 | Common |
| Bloodstone Doll (Major) | 16 | Rare |
| Camp Shroud (Major) | 16 | Uncommon |
| Dust of Corpse Animation (Greater) | 16 | Uncommon |
| Penultimate Heartbeat | 16 | Common |
| Phasing Trine | 16 | Common |
| Skitter Knot (Major) | 16 | Rare |
| Bargainer's Instrument | 15 | Rare |
| Black Ash (Major) | 15 | Rare |
| Bonmuan Swapping Stone (Greater) | 17 | Uncommon |
| Defiled Costa (Greater) | 17 | Rare |
| Ferrofluid Urchin (Greater) | 15 | Common |
| Frozen Lava of Ka | 15 | Common |
| Frozen Lava of Sakalayo | 17 | Common |
| Heartblood Ring | 15 | Rare |