Item: Panaceatic Salve

Level10
Rarity
Uncommon
CategoryOther
Price-
UsageHeld in two hands
PublicationPathfinder Season of Ghosts Hardcover Compilation

Activate 1 (manipulate)

This pungent herbal ointment was originally only intended for use as an analgesic. That being said, popular folklore around this salve claims it can do anything from curing fevers to repelling vampires, a reputation that, if nothing else, is easy to get swept up in. When you activate a dose of panaceatic salve by rubbing it on your skin, you gain 4d8+10 temporary Hit Points for 10 minutes. At the end of this duration, if you still retain at least 1 of these temporary Hit Points, you can attempt a new saving throw against an ongoing disease or poison affliction you're afflicted with; if you fail or critically fail this saving throw, you don't increase the affliction's stage.

Effect: Panaceatic Salve


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Mental: A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Oil: Oils are magical gels, ointments, pastes, or salves that are typically applied to an object and are used up in the process.


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