Item: Candle of Inflamed Passions
Activate 1 (manipulate)
This blood-red candle is made from wax derived from oil shale found in certain parts of the Plane of Fire. The wick burns with a flame that flickers and dances even if there's no draft to stir it. You activate the candle by lighting it, which causes creatures within 10 feet of the candle to find their emotions running high. Creatures in the area take a -1 status penalty to saving throws against emotion effects. Once lit, the candle burns for 10 minutes. If extinguished, it can't be relit.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Fire: Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures. Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately, and creatures wearing unprotected flammable clothing catch fire, typically taking 1d6 persistent fire damage. Extraplanar creatures take moderate environmental fire damage at the end of each round (sometimes minor environmental damage in safer areas, or major or massive damage in even more fiery areas). Ice creatures are extremely uncomfortable on a fire plane, assuming they don’t outright melt in the heat.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Mental: A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.
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|---|---|---|
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| Moonlit Spellgun (Lesser) | 5 | Common |
| Sparking Spellgun (Lesser) | 5 | Common |
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| Candle of Truth | 8 | Uncommon |
| Skull Bomb | 8 | Uncommon |
| Thawing Candle | 8 | Common |
| Bewildering Spellgun | 9 | Common |
| Frozen Lava of Pale Mountain | 9 | Common |
| Moonlit Spellgun (Moderate) | 9 | Common |
| Sparking Spellgun (Moderate) | 9 | Common |
| Overloaded Brain Grenade | 10 | Unique |
| Panaceatic Salve | 10 | Uncommon |
| Captivating Score | 11 | Common |
| Frozen Lava of Mhar Massif | 11 | Common |