Item: Thawing Candle

Level8
Rarity
Common
CategoryOther
Price90 gp
UsageHeld in one hand
PublicationPathfinder Rage of Elements

Activate 1 (manipulate)

This stubby, black candle has a wick made of a type of flammable bronze that can be found only on the Plane of Fire. You activate the candle by lighting it, which enables creatures within 10 feet of the candle to ignore the cold while within range. Creatures in the area gain cold resistance 10. In addition, a creature taking persistent cold damage that is in or enters the area can immediately attempt a DC 15 Flat to end the persistent damage. A given creature can gain this flat check only once from a single thawing candle. Once lit, the candle burns for 10 minutes. If extinguished, it can't be relit.

Effect: Thawing Candle


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Fire: Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures. Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately, and creatures wearing unprotected flammable clothing catch fire, typically taking 1d6 persistent fire damage. Extraplanar creatures take moderate environmental fire damage at the end of each round (sometimes minor environmental damage in safer areas, or major or massive damage in even more fiery areas). Ice creatures are extremely uncomfortable on a fire plane, assuming they don’t outright melt in the heat.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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