Item: Radiant Prism (Major)

Level20
Rarity
Common
Price64000 gp
UsageAffixed to armor or a weapon
PublicationPathfinder Treasure Vault (Remastered)Remaster

This glass prism pays homage to its namesake pantheon—the Radiant Prism of Sarenrae, Desna, and Shelyn. Any armor or weapon the prism is affixed to glows softly with colored lights. The spell DC of any spell cast by activating this item is 43.

  • Armor (light) After you cast a non-cantrip spell by activating the prism, you glow with dim light in a multitude of shimmering hues, shedding light like a Torch and making you Concealed for 2 rounds.
  • Weapon After you cast a non-cantrip spell by activating the prism, your Strikes with the weapon gain the Greater Brilliant property rune until the end of your next turn. The damage from the greater brilliant rune increases to 3d4 of each type.

Activate Cast a Spell


Effect You cast Light.


Activate Cast a Spell

Frequency once per day


Effect You cast Fiery Body.


Activate Cast a Spell

Frequency once per day


Effect You cast Falling Stars.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.


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