Item: Paradise Light

Level10
Rarity
Rare
Price1100 gp
UsageHeld in one hand
PublicationPathfinder #202: Severed at the Root

This crystal phial was created from Brilliance, a condensed planar fragment of the plane of Nirvana which is trapped within Gloaming Arbor. A paradise light glows brightly, shedding bright light in a 30-foot radius and dim light to a further 30 feet. A PC that looks into the paradise light sees images of Nirvana, an idyllic pastoral paradise. A paradise light is required to navigate the heart of the forest in Gloaming Arbor.

A paradise light automatically attempts to counteract any magical darkness that it's light enters. When the paradise light successfully counteracts an area of magical darkness, that area becomes overlain by a reflection of Nirvana, changing the appearance of the area. This illusory transformation lasts for 1 hour.

Activate—Sanctum 2 (manipulate)

Frequency once per hour


Effect You conjure a shard of Nirvana in a 30 foot emanation, temporarily altering the landscape into an soothing meadow for 1 minute. Creatures in the area gain a +1 item bonus to Will saves and Wisdom-based skill checks, and have fast healing 2. A creature in the area that attempts to take a hostile action must succeed at a DC 28 Will save or the hostile action is prevented and the actions they would've spent are wasted.


Trait Effects

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Light: Light effects overcome non-magical darkness in the area and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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