Item: Cape of Illumination (Moderate)

Level9
Rarity
Uncommon
Price600 gp
UsageWorncloak
PublicationPathfinder Lost Omens Firebrands

This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean.

Activate 2 command, Interact

Effect The cape glows with the effects of 4th-rank Light. You can Activate the cape again to Dismiss the effect.


Activate 2 envision, Interact

Frequency once per day

Effect You draw the cape and unleash a blinding flash of light. All enemies within 30 feet that can see you must attempt a DC 25 Fortitude save.


Critical Success The creature is unaffected.

Success The creature is Dazzled for 1 round.

Failure The creature is Blinded for 1 round and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end the blinded condition.

Critical Failure The creature is blinded for 1 round and dazzled for 1 hour.


Trait Effects

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Light: Light effects overcome non-magical darkness in the area and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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