Item: Mustard Powder

Level5
Rarity
Common
CategoryPoison
Price25 gp
UsageHeld in one hand
PublicationPathfinder Treasure Vault (Remastered)Remaster

Activate 1 (manipulate)


Concocted from the formulas provided by otherworldly refugees to Irrisen, mustard powder is rumored to be devastating to entire armies with proper dispersal. Recipes have quickly spread across Golarion. Mustard powder's sickened condition ends when the poison's other effects do.

Saving Throw DC 22 Fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison and Dazzled (1 round)

Stage 2 2d4 poison, dazzled, Sickened 1, and unable to smell (1 round)

Stage 3 2d6 poison, dazzled, Sickened 2, and unable to smell (1 round)


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Inhaled: An inhaled poison is activated by unleashing it from its container. Once unleashed, the poison creates a cloud filling a 10-foot cube lasting for 1 minute or until a strong wind dissipates the cloud. Every creature entering this cloud is exposed to the poison and must attempt a saving throw against it; a creature aware of the poison before entering the cloud can use a single action to hold its breath and gain a +2 circumstance bonus to the saving throw for 1 round.

Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.


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