Item: Magnetic Suit (Greater)
Activate 2 (manipulate)
This magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or repel. After being activated, the suit provides the listed benefits for the chosen activation type for 10 minutes before the magnets burn out and the suit becomes useless.
While set to attract, you take a –2 status penalty to your AC against attacks made by metal weapons, while allies within a 15-foot emanation gain a +2 status bonus to their AC. If set to repel, you gain a +2 status bonus to AC against attacks made with metal weapons.
While attracting metal, you gain a +2 status bonus to Athletics checks to Climb metal objects and Grapple metal creatures and a –2 status penalty to Athletics checks to Shove metal creatures. While repelling metal, you gain a +2 status bonus to Athletics checks to Shove metal creatures, but you take a –2 status penalty to Climb metal objects and Grapple metal creatures.
Trait Effects
Aura: An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Wind Ocarina | 6 | Common | 50 gp |
| Magnetic Suit | 4 | Common | 20 gp |
| Magnetic Suit (Major) | 16 | Common | 2000 gp |
| Antifungal Salve (Greater) | 10 | Uncommon | 160 gp |
| Black Ash (Greater) | 10 | Rare | 200 gp |
| Bloodstone Doll (Moderate) | 10 | Rare | 180 gp |
| Bottled Screams | 10 | Uncommon | 200 gp |
| Camp Shroud (Moderate) | 10 | Uncommon | 175 gp |
| Delve Scale | 10 | Common | 155 gp |
| Dr. Ushernacht's Astonishing Ink (Moderate) | 10 | Uncommon | 160 gp |
| Dragon Pearl | 10 | Rare | 180 gp |
| Elemental Fragment | 10 | Uncommon | 200 gp |
| Elemental Gem | 10 | Common | 200 gp |
| Energizing Pill | 10 | Uncommon | 180 gp |
| Foe-Sensing Rod | 10 | Common | 200 gp |
| Follypops | 10 | Uncommon | 175 gp |
| Irritating Seedpod (Greater) | 10 | Common | 190 gp |
| Oozepick (Greater) | 10 | Uncommon | 200 gp |
| Overloaded Brain Grenade | 10 | Unique | 200 gp |
| Panaceatic Salve | 10 | Uncommon | - |