Item: Magnetic Suit (Major)

Level16
Rarity
Common
CategoryOther
Price2000 gp
UsageWorngarment
PublicationPathfinder Guns & GearsRemaster

Activate 2 (manipulate)


This magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or repel. After being activated, the suit provides the listed benefits for the chosen activation type for 10 minutes before the magnets burn out and the suit becomes useless.

While set to attract, you take a –3 status penalty to your AC against attacks made by metal weapons, while allies within a 20-foot emanation gain a +3 status bonus to their AC. If set to repel, you gain a +3 status bonus to AC against attacks made with metal weapons.

While attracting metal, you gain a +3 status bonus to Athletics checks to Climb metal objects and Grapple metal creatures and a –3 status penalty to Athletics checks to Shove metal creatures. While repelling metal, you gain a +3 status bonus to Athletics checks to Shove metal creatures, but you take a –3 status penalty to Climb metal objects and Grapple metal creatures.


Trait Effects

Aura: An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.


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