Item: Magnetic Suit (Major)
Activate 2 (manipulate)
This magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or repel. After being activated, the suit provides the listed benefits for the chosen activation type for 10 minutes before the magnets burn out and the suit becomes useless.
While set to attract, you take a –3 status penalty to your AC against attacks made by metal weapons, while allies within a 20-foot emanation gain a +3 status bonus to their AC. If set to repel, you gain a +3 status bonus to AC against attacks made with metal weapons.
While attracting metal, you gain a +3 status bonus to Athletics checks to Climb metal objects and Grapple metal creatures and a –3 status penalty to Athletics checks to Shove metal creatures. While repelling metal, you gain a +3 status bonus to Athletics checks to Shove metal creatures, but you take a –3 status penalty to Climb metal objects and Grapple metal creatures.
Trait Effects
Aura: An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Magnetic Suit (Greater) | 10 | Common | 200 gp |
| Wind Ocarina | 6 | Common | 50 gp |
| Magnetic Suit | 4 | Common | 20 gp |
| Alloy Orb (High-Grade) | 16 | Common | 1500 gp |
| Animal Repellent (Major) | 16 | Common | 1600 gp |
| Bloodstone Doll (Major) | 16 | Rare | 1800 gp |
| Camp Shroud (Major) | 16 | Uncommon | 1500 gp |
| Candle of Invocation | 16 | Uncommon | 2000 gp |
| Dust of Corpse Animation (Greater) | 16 | Uncommon | 1500 gp |
| Gift of the Poisoned Heart | 16 | Rare | - |
| Moritype (Greater) | 16 | Rare | 2000 gp |
| Penultimate Heartbeat | 16 | Common | 2000 gp |
| Phasing Trine | 16 | Common | 1900 gp |
| Phoenix Cinder | 16 | Rare | - |
| Silver Crescent (Greater) | 16 | Common | 1400 gp |
| Skitter Knot (Major) | 16 | Rare | 1800 gp |
| Vermin Repellent Agent (Major) | 16 | Uncommon | 1350 gp |
| Animal Pheromones (Greater) | 17 | Common | 3000 gp |
| Bargainer's Instrument | 15 | Rare | 1000 gp |
| Black Ash (Major) | 15 | Rare | 1300 gp |