Item: Humbug Pocket (Greater)

Level17
Rarity
Common
Price12500 gp
UsageWorn
PublicationPathfinder GM CoreRemaster

Fine silk lines this fashionable pocket, which is typically cinched to a belt or tailored into a piece of formal clothing. The pocket can hold no more than one item of light Bulk, plus incidental items of negligible Bulk. The pocket grants you a +3 item bonus to Society and to Stealth checks to Conceal An Object in the pocket.

The pocket can produce stationery and writing implements of high quality. When you Create A Forgery, you can use the pocket to produce ideal materials to make the forgery. Any materials must be able to fit through the opening of the pocket, such as a roll of parchment, an inkwell, or a loupe. Though they're excellent tools, they don't have any value if sold and disappear once their function in making a forgery is fulfilled.


Activate—Papers Please 1 (concentrate, manipulate)

Frequency once per hour

Effect You create up to 5 temporary forgeries by imagining the documents you need and pulling them from the pocket. Attempt to Create a Forgery of the documents you desire, with the GM rolling the secret check as normal. Their quality is based on your check, but the documents disintegrate after 1 hour.

All 5 forgeries must serve a similar purpose—five invitations to the same party for different attendees, for example. Attempt only one check for all the documents.


Trait Effects

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Occult: This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.


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