Item: Elixir of Life (Minor)
Activate A (manipulate)
Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain 1d6 Hit Points and gain +1 item bonus to saving throws against diseases and poisons for 10 minutes.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Elixir: Elixirs are alchemical liquids that are used by drinking them.
Healing: A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Affliction Suppressant (Lesser) | 1 | Common |
| Antidote (Lesser) | 1 | Common |
| Antiplague (Lesser) | 1 | Common |
| Vaccine (Minor) | 1 | Common |
| Soothing Tonic (Lesser) | 2 | Common |
| Blood Booster (Lesser) | 3 | Common |
| Vaccine (Lesser) | 3 | Common |
| Bottled Catharsis (Lesser) | 4 | Common |
| Surging Serum (Lesser) | 4 | Common |
| Contagion Metabolizer (Lesser) | 5 | Common |
| Elixir of Life (Lesser) | 5 | Common |
| Soothing Tonic (Moderate) | 5 | Common |
| Affliction Suppressant (Moderate) | 6 | Common |
| Antidote (Moderate) | 6 | Common |
| Antiplague (Moderate) | 6 | Common |
| Vaccine (Moderate) | 6 | Common |
| Bottled Catharsis (Moderate) | 8 | Common |
| Surging Serum (Moderate) | 8 | Common |
| Elixir of Life (Moderate) | 9 | Common |
| Affliction Suppressant (Greater) | 10 | Common |