Item: Affliction Suppressant (Moderate)

Level6
Rarity
Common
CategoryElixir
Price35 gp
UsageHeld in one hand
PublicationPathfinder Treasure Vault (Remastered)

Activate 1 (manipulate)


First created using the same principles as the antiplague and antivenom elixirs, an affliction suppressant is a broadly useful medicine, but sacrifices potency. It applies to a wide variety of afflictions, but lasts a much shorter time. Upon drinking an affliction suppressant, you gain a +2 item bonus to all saves against afflictions for 10 minutes.

Unlike with an antiplague, this suppressant isn't long-lasting enough to apply to a daily save against the progression of a disease, curse, or other long-lasting affliction. It can still help protect you from catching such an affliction when you're initially exposed to it, as well as on saves that occur after stages that last 10 minutes or less.


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Elixir: Elixirs are alchemical liquids that are used by drinking them.

Healing: A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.


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