Item: Antidote (Moderate)

Level6
Rarity
Common
CategoryElixir
Price35 gp
UsageHeld in one hand
PublicationPathfinder GM Core

Activate A (manipulate)


An antidote protects you against toxins. Upon drinking an antidote, you gain a +3 item bonus to Fortitude saving throws against poisons for 6 hours.

Effect: Antidote


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Elixir: Elixirs are alchemical liquids that are used by drinking them.

Healing: A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.


Related Items