Item: Captivating Rosebud
Named because of its popularity among thieves to distract any authorities in pursuit, a captivating rosebud has a near-irresistible fragrance.
Activate - Scent of Roses 1 (manipulate, mental, olfactory)
Effect You throw the captivating rosebud in a square adjacent to you. The rosebud quickly sprouts into a little rosebush that lasts for 1 hour. Any creature that passes within 15 feet of the rose bush, other than yourself, must attempt a DC 18 Will save.
Critical Success The creature is unaffected.
Success The creature takes a –1 status penalty to Perception checks for 10 minutes.
Failure As success, but a –2 penalty.
Critical Failure As success, but a –2 penalty and the creature is Fascinated by the rosebush.
Activate - Rose Vines 10 minutes (manipulate)
Effect You plant the captivating rosebud into a square adjacent to a building or other structure. It grows into a rosebush that stretches up to 30 feet tall. You and your allies can use the rosebush as a ladder to Climb easily up and down the side of the adjacent structure, but all other creatures must succeed at a DC 17 Will saving throw or fail to notice the rosebush's presence.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Emotion: This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Wood: Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood. These planes consist of trees and other flora latticed in organic patterns. Wood planes are often perfectly constructed to match their desired purpose or environment but aren’t usually outright hostile to visitors.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Burglar's Rosebud | 3 | Uncommon |
| Tailor's Boll | 3 | Common |
| Glowing Lantern Fruit | 1 | Uncommon |
| Blooming Lotus Seed Pod | 7 | Uncommon |
| Burglar's Rosebud (Greater) | 8 | Uncommon |
| Therapeutic Snap Peas | 8 | Uncommon |
| Bewildering Spellgun | 9 | Common |
| Captivating Score | 11 | Common |
| Alloy Orb (Low-Grade) | 3 | Common |
| Candle of Inflamed Passions | 3 | Common |
| Clinging Bubbles (Lesser) | 3 | Common |
| Digly's Oil of Sympathy (Lesser) | 3 | Rare |
| Ethereal Crescent | 3 | Common |
| Feather Token (Bird) | 3 | Common |
| Feather Token (Puddle) | 3 | Common |
| Irritating Seedpod (Lesser) | 3 | Common |
| Kimanéz Luminescent Toadstool | 3 | Rare |
| Marvelous Miniature (Chest) | 3 | Common |
| Morph Jewel | 3 | Common |
| Neophyte's Fipple | 3 | Common |