Celebrity

All archetypes

You're a special personality... and you know it. You're not merely comfortable in the spotlight, you crave it. While the traditional celebrity is a musician or another type of performer, you could be known for any occupation. You know how to use your position to command the attention of others or steal it away from those around you. While you're in a room all eyes are on you, and you love it. Your life is a show, and you are here to steal the love and admiration of everyone watching.

Celebrity Dedication Feat 2

  • archetype
  • dedication

Prerequisites


The more people you have looking at you, the more content you are, and you take every opportunity to show up others when their performances are less than perfect.

You gain the Upstage reaction. In addition, when you Earn Income, if the level of the task is higher than your level, you gain a +1 circumstance bonus to your check to Earn Income.

Source: Pathfinder Player Core 2

Never Tire Feat 4

  • archetype

Trigger You would gain the Fatigued condition.

Requirements You are Observed by at least three creatures who aren't enemies.


As long as you have an audience, you can continue to perform even when you are on the brink of collapse. Indeed, you must—you have an obligation to your fans! You delay the effects of the Fatigued condition for 1 minute or until you are no longer observed by at least three creatures who aren't enemies, whichever comes first. If the fatigued condition has a duration, the duration begins to elapse only after the delay. You can't further delay or prevent the fatigued condition after this ability ends.

Source: Pathfinder Player Core 2

You're An Embarrassment! Feat 4

  • Uncommon
  • archetype
  • fortune

Trigger An ally within 30 feet fails a Will saving throw against an incapacitation effect.


Some Firebrands can't stand it when their allies are ruining their moment, and you're no different. Your loud and forceful condemnation of an ally succumbing to an incapacitation effect gives them a second chance to impress you and shake off the effect. Your ally rerolls the triggering Will saving throw with a +1 circumstance bonus. Regardless of the result of the save, your ally is temporarily immune to You're an Embarrassment! for 10 minutes.

Effect: You're An Embarrassment

Source: Pathfinder Lost Omens Firebrands

Mesmerizing Gaze Feat 6

  • archetype
  • emotion
  • mental
  • visual

When you meet someone's gaze, they're unable to look away from you. Choose one target creature you can see and that can see you. That creature must succeed at a Will save or be Fascinated with you until the end of your next turn; the DC is the higher of your class DC or spell DC. If the creature succeeds at its save or its fascination ends due to a hostile action, it becomes temporarily immune to your Mesmerizing Gaze for 1 day.


Source: Pathfinder Player Core 2

Grudging Compliment Feat 7

  • Uncommon
  • archetype
  • linguistic
  • skill

Trigger An enemy within 30 feet damages you or succeeds at a skill check.


Every Firebrand can recognize the skill of others, but you've turned it into an art you can wield in combat. You compliment a foe's form or technique, and your unexpected praise distracts them from their surroundings. Attempt a Diplomacy check against that enemy's Will DC. Regardless of your result, they are temporarily immune to your Grudging Compliments for 10 minutes.


Critical Success The target becomes Off Guard for 1 round.

Success The target becomes off-guard against your attacks for 1 round.

Source: Pathfinder Lost Omens Firebrands

Command Attention Feat 10

  • archetype
  • auditory
  • aura
  • concentrate
  • emotion
  • mental
  • visual

You command the attention of all around you with style, ensuring their gaze falls only upon you until the end of your next turn. Whenever a creature in a 30-foot emanation around you attempts a saving throw against a different visual effect, it gets a result one degree of success better than it rolled. This is a fortune effect.

When an enemy within the aura attempts to use a visual effect that involves focusing its attention on a particular creature (such as a medusa's Focus Gaze), it must succeed at a Will save against your class DC or spell DC, whichever is higher, in order to target any creature except you.

Allies in the aura can attempt to Hide even if they don't have cover, as you are continually providing a distraction.


Source: Pathfinder Player Core 2

Operatic Adventurer Feat 12

  • Uncommon
  • archetype
  • skill

Your training has focused you for the opera, and it certainly shows. You become master in Performance, and at 15th level your skill in Performance increases to Legendary. You also become expert in Theater Lore or become master in Theater Lore if you were already expert. When you're on a stage, in an arena, or otherwise at the focus of a crowd there to see you perform, your eagerness to begin grants a +3 circumstance bonus to initiative rolls if you roll Acrobatics, Intimidation, or Performance for initiative.


Source: Pathfinder #204: Stage Fright

Perfect Pitch Feat 12

  • Uncommon
  • archetype

Your ear for harmony has enhanced your ability with musical magic. You can use Performance to Learn A Spell or Identify Magic spells and effects that are musical in nature. In addition, you gain the Pitch Perfect Projection action.


Source: Pathfinder #204: Stage Fright

Acknowledge Fan Feat 12

  • Uncommon
  • archetype
  • incapacitation
  • mental
  • visual

Your reputation as a Firebrand precedes you, and you need only make a simple gesture or give a look of recognition to amaze those around you. You're so famous and beloved that even your enemies are fans, and they're shocked to see you here. Choose one target creature who can see you to acknowledge. The target must attempt a Will save against your class DC or spell DC, whichever is higher. Regardless of the result, the target becomes temporarily immune to Acknowledge Fan for 1 minute.


Critical Success The target is unaffected and becomes temporarily immune to Acknowledge Fan for 1 day.

Success The target is Stunned 1 and becomes temporarily immune to Acknowledge Fan for 1 day.

Failure The target is Stunned 2.

Critical Failure The target is Paralyzed until the end of your next turn.


Special This feat has either the arcane or occult trait, matching the choice you made when you took Mesmerizing Gaze.


Source: Pathfinder Lost Omens Firebrands

Primadonna Feat 12

  • Uncommon
  • archetype
  • auditory
  • visual

Frequency once per hour


The spotlight should always be on you and you alone. Attempt a Performance check against the Will DCs of all enemies within 30 feet who can see or hear you. On a success, the targets focus on you and gain a +1 circumstance bonus to hit you, but they're Off Guard to all creatures other than yourself. On a critical success, the effect lasts for 3 rounds.

Source: Pathfinder #204: Stage Fright

Costume Change Feat 14

  • Uncommon
  • archetype

Enough of your life has been spent performing that you've mastered the art of the quick change—especially when it comes to armor or invested items. You can remove any armor as a 3-action Interact activity. You can don light armor in 2 rounds, or in 1 minute for medium or heavy armor. You gain the Impromptu Investment activity.


Source: Pathfinder #204: Stage Fright

It's Not Over Feat 14

  • Uncommon
  • archetype

Trigger You're reduced to 0 Hit Points

Frequency once per day


In the world of drama, the finale of any performance doesn't have to be the end, and for you, this now extends to life itself. When damage reduces you to 0 Hit Points, you can use this reaction to suddenly spring back into action. Instead of gaining the dying condition and falling Unconscious, you regain a number of Hit Points equal to 10 + your level + your Constitution modifier.

Source: Pathfinder #204: Stage Fright

Tragic Lament Feat 18

  • Uncommon
  • archetype
  • auditory
  • emotion
  • linguistic
  • mental

Trigger A creature you're aware of critically succeeds on a Strike against you and would deal damage to you.

Frequency once per 10 minutes


You dramatically cry out in poetic verse about the tragedies that led to your doom at this very moment, instilling guilt in your attacker. The Strike deals normal damage rather than critical damage as your foe relents on their attack at the last moment as they're moved by your words, though other effects that happen on a critical hit still occur. The creature that made the triggering Strike must then succeed on a Will save against your Class DC or be Slowed 1 for 1 round by guilt at its actions against you.

Source: Pathfinder #204: Stage Fright

More Real Than Real Feat 20

  • Uncommon
  • archetype

Your performances aren't just well-known, they're famous across the land and beyond. Your ability to make people believe the stories you perform has taken on supernatural power. You gain the ability to cast Fabricated Truth once per day as an occult innate spell.


Source: Pathfinder #204: Stage Fright

Celebrity Feats