Feat: Battle Hymn to the Lost

Frequency once per hour


Your movements in combat are an artistic dirge to those spirits who could not fight to see another day. You make a Strike. Regardless of whether the Strike succeeds, spirits of warriors who died gloriously in battle surge out to attack with you. They appear in a 30-foot type:cone if you make a melee Strike or in a 10-foot type:emanation around your target if you made a ranged Strike. Each enemy in the area takes floor(@actor.level/4))d10 untyped damage with a Basic Reflex save against your class DC; you choose whether the damage is bludgeoning, piercing, or slashing. At 12th level and every 4 levels thereafter, the damage increases by 1d10.

As they join the battle, the spirits call your fallen allies back to the fight. Any of your allies in the area who are Dying regain Hit Points equal to the damage you rolled. This is a divine, healing, vitality effect.