Item: Veiled Figurehead (Greater)

Level14
Rarity
Common
Price4000 gp
UsageAttached to ships bow
PublicationPathfinder Rage of Elements

Usage attached to a ship's bow

This figurehead is carved in the shape of a humanoid, but it has no facial features whatsoever.


Activate—Veil! 1 minute (concentrate, illusion, visual)

Frequency once per day

Effect You change the appearance of the ship in minor but noticeable ways. Its general size and shape can't be changed, but you can alter surface details to your liking. Flags and sails can be recolored and given new markings, and the overall material of the ship can appear a different color or quality. Wear and surface damage (like small holes, tears, and burns) can be masked to make the vessel look unblemished, or you can create such damage and wear. The figurehead itself shifts to fit the change and gains a face to match the rest of the ship. The illusion lasts for 24 hours or until you Dismiss this effect. Any creature that boards the ship or uses the Seek action to examine it disbelieves the illusion if it succeeds at a DC 33 Perception check.

Activating a greater veiled figurehead also extends the illusion to those on the ship. The figurehead casts a Illusory Disguise spell upon them, except it targets everyone on board when activated, and it alters their clothing to a general look that matches the new appearance of the ship. In addition, it can make everyone appear as a specific ancestry, but you must choose the same one for all targets. This effect ends for any target who leaves the ship and ends for all targets if the illusion on the ship ends. A creature that disbelieves the illusion for the ship or any disguised crew member disbelieves the entire illusion.


Trait Effects

Figurehead: While many ships are adorned with decorative carvings, daring crews sometimes procure magical figureheads for their vessels. Installing an item with the figurehead trait takes 1 hour. The item then shifts slightly to match the vessel's purpose or crew as determined by the attuned creature, such as gaining avian features on a tengu vessel. A ship can have only one figurehead attached to it at a time; attaching another one suppresses all the figureheads. A figurehead can be activated only by a creature that's attuned to it, a process that takes 1 hour and can be performed while the creature is installing the figurehead. Only one creature can be attuned to the figurehead at a time unless otherwise noted. The attuned creature can activate the figurehead from anywhere aboard the vessel. Typically, the owner or captain of the vessel attunes to their vessel's figurehead. The figureheads presented here assume the vehicles they attach to are sailing ships or similar aquatic vessels, but figureheads might be modified or crafted to function on other vehicles instead.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Water: Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water. Planes with this trait are mostly liquid. Visitors who can’t breathe water or reach an air pocket likely drown. The rules for aquatic combat aquatic combat usually apply, including the inability to cast fire spells or use actions with the fire trait. Creatures with a weakness to water take damage equal to double their weakness at the end of each round.


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