Item: Vanishing Shocker (Lesser)

Level7
Rarity
Uncommon
CategoryGadget
Price70 gp
UsageHeld in one hand
PublicationPathfinder Lost Omens Rival Academies

Activate 1 (manipulate)


The vanishing shocker is a cube with extruding spikes at each corner. This inscrutable device channels occult energy through the electricity it produces, creating the result of invisible lighting. When activated, the cube floats above your head, creating a field of invisible electricity in a 10-foot type:emanation that lasts for 1 round. You and creatures within the emanation are Concealed. Creatures that enter or start their turn within the area must attempt a DC 22 Reflex save.


Success The target is unaffected.

Failure The target is Off Guard for 1 round.

Critical Failure The target is Clumsy 1 and off-guard for 1 round.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Electricity: Effects with this trait deal electricity damage. A creature with this trait has a connection to magical electricity.

Gadget: Gadgets are consumable technological inventions with innovative uses.

Illusion: Effects and magic items with this trait involve false sensory stimuli. Magic with the illusion trait creates false sensory stimuli. Sometimes illusions allow creatures a chance to disbelieve the spell, which lets the creature ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks, Interacts, or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or save the GM chooses) to the caster's spell DC. Mental illusions typically provide rules in the spell's description for disbelieving the effect (usually via a Will save). If a creature engages with an illusion in a way that would prove it's not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. Disbelieving a visual illusion makes it and those things it blocks seem hazy and indistinct, which might block vision enough to leave the other side concealed.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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