Item: Static Muscular Relay
Activate 1 (manipulate)
This glass orb has a Stasian coil in the center, allowing visible electricity to be safely seen within the glass. The electricity that dances within this orb can be transferred to the user of this gadget, allowing their muscles to react and respond much quicker. When activated, you gain a +2 circumstance bonus to Reflex saves and AC for 1 minute, or until you are hit by an attack or fail a Reflex saving throw, whichever happens first.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Electricity: Effects with this trait deal electricity damage. A creature with this trait has a connection to magical electricity.
Gadget: Gadgets are consumable technological inventions with innovative uses.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Vanishing Shocker (Moderate) | 11 | Uncommon | 300 gp |
| Vanishing Shocker (Lesser) | 7 | Uncommon | 70 gp |
| Vanishing Shocker (Greater) | 15 | Uncommon | 1300 gp |
| Vanishing Shocker (Major) | 19 | Uncommon | 8000 gp |
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| Gecko Pads (Greater) | 9 | Uncommon | 125 gp |
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| Material Essence Disruptor (Greater) | 11 | Uncommon | 300 gp |
| Tangibility Resonator (Moderate) | 11 | Uncommon | 300 gp |
| Chameleon Suit (Greater) | 8 | Uncommon | 80 gp |
| Chameleon Suit (Major) | 12 | Uncommon | 320 gp |
| Clockwork Goggles (Major) | 8 | Uncommon | 80 gp |
| Clockwork Spider Bomb | 8 | Uncommon | 100 gp |
| Explosive Mine (Greater) | 12 | Uncommon | 400 gp |
| Portable Seal (Moderate) | 12 | Uncommon | 400 gp |