Item: Portable Seal (Lesser)
Activate 2 (manipulate)
A portable seal is a stiff framework of copper wires and strategically placed hinges, so that when the device is snapped open it forms an instant geometric design. A tiny Stasian coil is attached, which when activated runs a mixture of occult energy and high-voltage electricity through the wire. The design covers a @Template[type:burst|distance:5] when unfolded and must be unfolded into an area free of major obstructions such as rocks or hostile creatures. When a creature with the summoned trait attempts to enter the seal's area or make a melee Strike against a creature in that area, the summoned creature must attempt a DC 20 Will save.
Success The action occurs normally, and the creature is immune to the effects of this portable seal this round.
Failure The movement or Strike is disrupted, but the creature is immune to further effects of the portable seal this round.
Critical Failure The movement or Strike is disrupted.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Vanishing Shocker (Lesser) | 7 | Uncommon |
| Vanishing Shocker (Moderate) | 11 | Uncommon |
| Portable Seal (Moderate) | 12 | Uncommon |
| Vanishing Shocker (Greater) | 15 | Uncommon |
| Portable Seal (Major) | 18 | Uncommon |
| Vanishing Shocker (Major) | 19 | Uncommon |
| Explosive Mine (Moderate) | 6 | Uncommon |
| Flare Beacon (Moderate) | 6 | Uncommon |
| Ablative Armor Plating (Greater) | 7 | Uncommon |
| Ablative Shield Plating (Greater) | 7 | Uncommon |
| Cryomister (Moderate) | 5 | Uncommon |
| Electromuscular Stimulator | 5 | Rare |
| Etheric Essence Disruptor (Moderate) | 7 | Uncommon |
| Gadget Skates | 5 | Uncommon |
| Gecko Pads | 5 | Uncommon |
| Maelstromic Destabilizer (Moderate) | 7 | Uncommon |
| Material Essence Disruptor (Moderate) | 7 | Uncommon |
| Tangibility Resonator (Lesser) | 5 | Uncommon |
| Chameleon Suit | 4 | Uncommon |
| Chameleon Suit (Greater) | 8 | Uncommon |