Item: Vaccine (Major)

Level18
Rarity
Common
CategoryElixir
Price5000 gp
UsageHeld in one hand
PublicationPathfinder Treasure Vault (Remastered)

Activate 1 (manipulate)


A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to putrid plague inflicted by harpies, but would only grant a +2 saving throw bonus against putrid plague inflicted by a giant rat.

Craft Requirements Creating a vaccine requires a sample of the disease in question.

Duration Permanent.

Special A vaccine is the same rarity as the disease it's designed to prevent, or as the creature who inflicts the disease if the disease itself doesn't list a rarity.


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Elixir: Elixirs are alchemical liquids that are used by drinking them.

Healing: A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.


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