Item: The Eye of the Slumberer
The Eye of the Slumberer is an alghollthu relic resembling a tangle of barnacle-encrusted tentacles. Though the orb is too large to move easily, the artifact's owner (referred to as the bearer) can activate its powers by wearing the Amulet of the Slumberer, a companion item shaped like a barnacle-encrusted cephalopod eye; this is a worn item that has the invested and occult traits. Only one such amulet can exist at any given time, and the artifact can grow a new one in 10 minutes if the original is destroyed. The Eye's abilities that require a saving throw use the higher of the amulet wearer's spell DC or class DC.
As one of the alghollthus' ancient contingencies to control their servitors, the Eye absorbs thoughts—especially those of pain and anguish—storing them like a battery. On command, it can unleash the stored energy, potentially stunning whole ecosystems. Each time a creature with the aquatic, amphibious, or water trait falls asleep or otherwise passes the night within 1 mile of the Eye of the Slumberer, it dreams fitfully of the artifact; creatures that don't dream are immune to this effect. When it awakens, the creature must succeed at a DC 45 Will save or become friendly toward the bearer (or helpful on a critical failure) until the next time it rests; this is an emotion and mental effect. The Amulet's bearer isn't automatically aware of creatures influenced in this fashion, but they can identify such creatures on sight.
Activate—Open the Eye 2 (manipulate, occult)
Frequency once per day
Requirements You are wearing the Amulet of the Slumberer and are within 100 feet of the Eye of the Slumberer
Effect The amulet's eye opens and absorbs fears from creatures within a 20-foot emanation, subjecting them to nightmare as if they'd spent a night under the influence of the spell. Additionally, each creature with the dream or incorporeal trait within 500 feet of the Eye of the Slumberer takes 20d6 force damage (DC 45 Basic Reflex save).
Activate—Vortex 1 (occult, water)
Requirements You're wearing the Amulet of the Slumberer, you're within 100 feet of the Eye of the Slumberer, and the Eye is within water
Effect The water around the Eye churns violently in a 30-foot emanation, becoming difficult terrain for swimming creatures that don't have the water trait. You can use this action again to Dismiss this effect.
Destruction The Eye of the Slumberer is destroyed if it's brought to the Dreamlands and either fed to a Great Old One or encircled by joyful celebrants for 101 days, during which time none of the dancers can experiences despair.
Trait Effects
Artifact: Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.
Occult: This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Amulet of the Slumberer | 21 | Unique |
| Final Blade | 20 | Rare |
| Elder Sign | 25 | Rare |
| Radiant Spark | 25 | Unique |
| The Whispering Reeds | 10 | Rare |
| Splinter of Finality | 2 | Rare |
| Forgotten Signet | 21 | Rare |
| Graymist | 21 | Unique |
| Halcyon Heart | 21 | Rare |
| Jahan Waystone | 21 | Rare |
| White Cleome's Eye | 21 | Unique |
| Anima Robe (Heroic) | 20 | Unique |
| Apocalypse Seed | 20 | Unique |
| Clockwork Sun | 20 | Rare |
| Deck of Harrowed Tales | 20 | Unique |
| Deck of Many Things | 22 | Rare |
| Doomsday Door | 20 | Rare |
| Dream Lens | 20 | Rare |
| Final Scalecloak | 20 | Unique |
| Gauntlight | 20 | Unique |