Item: Tangibility Resonator (Major)
Activate 1 (manipulate)
One of the stranger devices to come out of the University of Lepidstadt is a twisted glass contraption that hums with electricity. This vibration is harmless to most but is massively disruptive to the locomotion of incorporeal creatures. When activated, one incorporeal creature within 15 feet must attempt a DC 35 Fortitude saving throw. Once used, the vibrations cause the glass to shatter.
Success The target is unaffected.
Failure The target is Immobilized for 1 round.
Critical Failure The target is immobilized and Off Guard for 1 round.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Gadget: Gadgets are consumable technological inventions with innovative uses.
Sonic: An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Aetheric Irritant (Major) | 17 | Uncommon | 2750 gp |
| Aetheric Irritant (Greater) | 11 | Uncommon | 275 gp |
| Tangibility Resonator (Moderate) | 11 | Uncommon | 300 gp |
| Tangibility Resonator (Lesser) | 5 | Uncommon | 25 gp |
| Aetheric Irritant (Moderate) | 3 | Uncommon | 11 gp |
| Aetheric Irritant (Lesser) | 1 | Uncommon | 4 gp |
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