Item: Cryomister (Major)

Level17
Rarity
Uncommon
CategoryGadget
Price2500 gp
UsageHeld in one hand
PublicationPathfinder Guns & GearsLegacy

Activate 1 (manipulate)


When you Activate a cryomister, you can either place it in an adjacent square or toss it up to 20 feet away. Once you've done so, the metallic device instantly disperses a heavy mist, settling quickly on nearby flat surfaces and forming a sheet of ice. The cryomister creates a 20-foot burst, making the affected area difficult terrain for 1 minute; at the GM's discretion, however, this duration might be reduced in unusually hot conditions or increased in unusually cold ones. If an affected square takes fire damage, the difficult terrain is removed. Though not designed as a weapon, the cryomister's rapidly cooling mist deals 8[splash] cold splash damage to creatures in the area on activation. Creatures attempting to move through the affected area can attempt a DC 39 Acrobatics to ignore the difficult terrain and move at their normal Speed. Throwing the cryomister onto the surface of a liquid creates a floating piece of ice for the same duration, capable of supporting Gargantuan creatures larger than a 20-by-20-foot space, such as a mu spore.


Trait Effects

Cold: Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Gadget: Gadgets are consumable technological inventions with innovative uses.


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