Item: Stage Magician's Cloak
This black velvet cloak has a silvery blue iridescent lining. The cloak can be worn with either side facing out—switching from one side to the other requires two Interact actions. If these actions are both taken on the same turn, the act of removing and redonning the cloak doesn't cause it to lose its investiture. When worn with the black velvet lining facing out, the stage magician's cloak grants a +2 item bonus to Occultism checks. When worn with the silvery blue lining facing out, it grants a +2 item bonus to Arcana checks.
Activate—Now You See Me... 2 (manipulate)
Frequency once per day
Effect Distracting colorful smoke blasts outward from the cloak in a 10-foot emanation, causing all creatures in the area to become Off Guard until the start of your next turn (DC 30 Will save). If you were previously Concealed, Hidden, or undetected, you lose those conditions. You become Quickened for 1 round and may use the extra action to Interact, Strike, or Stride.
Activate—...Now You Don't 2 (manipulate, teleportation)
Frequency once per day
Effect Harmless silver smoke issues from the cloak in a 10-foot emanation. You cast a 2nd-rank Invisibility on yourself and are transported, along with all items you're wearing and holding, from your current space to an unoccupied space within 30 feet that you can see. If this would bring another creature with you—even if you're carrying it in an extradimensional space—the transportation part of this effect fails.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
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