Item: Spoon Gun
No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in firearm form, the spoon gun is a spring-powered hand cannon with a modified grip that uses miscellaneous knives, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something.
This hand cannon is a martial weapon, instead of a simple weapon. It has the scatter (5 feet) trait and uses cutlery or similar-sized objects as ammunition instead of bullets (enough cheap cutlery to fire ten shots costs 1 sp).
Trait Effects
Cobbled: This firearm is cobbled together and likely to misfire. No matter how well you upkeep it, on a failed attack roll, the attack misses and you must roll a DC 5 flat check. If you fail this check, the weapon misfires.
Goblin: A creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
Modular: The weapon has multiple configurations that you can switch between using an Interact action. Typically, switching between configurations of a modular weapon allows it to deal different types of damage (listed in the trait, such as “modular B, P, or S”), though it's possible for a modular weapon's description to list more complicated configurations.
Scatter: This weapon fires a cluster of pellets in a wide spray. Scatter always has an area listed with it, indicating the radius of the spray. On a hit, the primary target of attacks with a scatter weapon take the listed damage, and the target and all other creatures within the listed radius around it take 1 point of splash damage per weapon damage die.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Big Boom Gun | 1 | Uncommon | 1d6 |
| Dragon Mouth Pistol | - | Uncommon | 1d6 |
| Liar's Gun | 7 | Uncommon | 1d4 |
| Sunken Pistol | 8 | Rare | 1d6 |
| Howler Pistol | 10 | Rare | 1d6 |
| Axe Musket | 1 | Uncommon | 1d6 |
| Double-Barreled Musket | 1 | Uncommon | 1d6 |
| Dueling Pistol | 1 | Uncommon | 1d6 |
| Gnome Amalgam Musket | 1 | Uncommon | 1d6 |
| Gun Sword | 1 | Uncommon | 1d10 |
| Hammer Gun | 1 | Uncommon | 1d6 |
| Jezail | 1 | Uncommon | 1d8 |
| Shobhad Longrifle | 1 | Rare | 1d8 |
| Slide Pistol | 1 | Uncommon | 1d6 |
| Three-peaked Tree | 1 | Uncommon | 1d6 |
| Arquebus | - | Uncommon | 1d8 |
| Black Powder Knuckle Dusters | - | Uncommon | 1d4 |
| Blunderbuss | - | Uncommon | 1d8 |
| Cane Pistol | - | Uncommon | 1d4 |
| Clan Pistol | - | Uncommon | 1d6 |