Item: Sparkler

Level1
Rarity
Uncommon
CategoryOther
Price4 sp
UsageHeld in one hand
PublicationPathfinder Treasure Vault (Remastered)

Access Sparklers are common in Tian Xia and Vudra and can be Crafted by those who can specifically Craft fireworks.

Activate 1 (manipulate)


A sparkler gives off colorful sparks, burning for 1 minute. It provides bright light in a 10-foot radius (and dim light for the next 10 feet). While the sparkler burns, you can use it as an improvised weapon, dealing 1 fire on a hit. On a critical hit, you cause the target to become Dazzled for 1 round.

You can touch a sparkler to a flammable object as part of the action you spend Activating it or as a separate Interact action while the sparkler is already activated. If you do so, the sparkler can ignite flammable objects the way a Matchstick does.

Effect: Sparkler


Trait Effects

Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Fire: Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures. Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately, and creatures wearing unprotected flammable clothing catch fire, typically taking 1d6 persistent fire damage. Extraplanar creatures take moderate environmental fire damage at the end of each round (sometimes minor environmental damage in safer areas, or major or massive damage in even more fiery areas). Ice creatures are extremely uncomfortable on a fire plane, assuming they don’t outright melt in the heat.


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