Item: Self-Immolating Note
Activate 1 (manipulate)
Access Member of a secret society
This paper is crafted with an unusual formula, causing it to catch fire and self-immolate 5 minutes after being exposed to the air. The item activates automatically when the envelope is opened, which typically takes an Interact action. Anyone holding the note when it catches fire takes 1 fire damage. Often, these notes are given as practical jokes or threats, but secret societies find them quite useful when sharing information about upcoming meetings or any other relevant news. These letters must be written in haste and require the use of their accompanying envelopes, which prevent air from interacting with the paper until the envelope's seal is broken.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Fire: Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures. Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately, and creatures wearing unprotected flammable clothing catch fire, typically taking 1d6 persistent fire damage. Extraplanar creatures take moderate environmental fire damage at the end of each round (sometimes minor environmental damage in safer areas, or major or massive damage in even more fiery areas). Ice creatures are extremely uncomfortable on a fire plane, assuming they don’t outright melt in the heat.
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|---|---|---|
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| Searing Suture (Lesser) | 1 | Uncommon |
| Spark Wafer | 1 | Uncommon |
| Sparkler | 1 | Uncommon |
| Searing Suture (Greater) | 9 | Uncommon |
| Overloaded Brain Grenade | 10 | Unique |
| Pyronite | 11 | Rare |
| Animal Repellent (Minor) | 1 | Common |
| Antifungal Salve (Lesser) | 1 | Uncommon |
| Armor Polishing Kit | 1 | Uncommon |
| Blindpepper Tube | 1 | Uncommon |
| Feyfoul (Lesser) | 1 | Rare |
| Forensic Dye | 1 | Common |
| Ghost Ink | 1 | Common |
| Glow Rod | 1 | Common |
| Iron Wine | 1 | Uncommon |
| Journeybread | 1 | Uncommon |
| Missive Mint | 1 | Common |
| Popdust | 1 | Uncommon |