Item: Shockguard Coil
Usage affixed to a shield
Activate F (concentrate)
Trigger You Shield Block a foe's melee attack with the affixed shield.
This miniature Stasian coil talisman emits small sparks when jostled. It uses a combination of Stasian technology and battle magic to erupt in electricity when discharged. When you activate the coil, the foe takes 2d12 electricity damage (DC 27 Basic Reflex save). On a failed save, the foe is Off Guard until the start of its next turn.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Talisman: A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.
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|---|---|---|
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| Ruby Capacitor | 10 | Common |
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| Basilisk Eye | 9 | Common |
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| Emerald Grasshopper (Greater) | 9 | Common |
| Ghostshot Wrapping | 11 | Common |
| Golden Branding Iron (Greater) | 9 | Uncommon |
| Golden Spur | 11 | Uncommon |
| Grim Trophy (Greater) | 11 | Common |