Item: Shadow Ash

Level12
Rarity
Rare
CategoryCatalyst
Price750 gp
UsageHeld in one hand
PublicationPathfinder #184: The Ghouls Hunger

Activate Cast a Spell or successfully perform a ritual as the primary or secondary caster


This small pile of ash glows with strange blue embers that coat whatever they touch with a thin layer of frost laced with veins of necrotic ichor. Adding this catalyst to an animate dead spell or create undead ritual wreathes the resulting undead creature in a shroud of frost that pulses with void energy. During a combat encounter, the first opponent to deal damage to the undead creature with a melee Strike takes 3d6 cold damage and becomes Drained 1 as the shroud of ice and rot shatters from the blow. If the undead creature survives the encounter, the shroud of frost reforms the next day. When an undead creature animated or created with this catalyst dies, it can return to animation with half of its Hit Points within 1d4 rounds of its death (unless it was killed in a manner that destroys it remains completely such as a Disintegrate spell) with a DC 11 Flat. If the undead creature rises again, a desperate, garbled screech resonates from within its corpse.


Trait Effects

Catalyst: Items with the catalyst trait are consumables that alter or magnify specific spells. Using a catalyst adds the manipulate trait to the spell. Activating a catalyst is part of Casting the Spell. The catalyst might increase the number of actions required to Cast the Spell, as indicated in the catalyst's Activate entry. You can draw the catalyst as part of Casting the Spell.

Cold: Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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