Item: Octopus Potion (Lesser)

Level6
Rarity
Common
CategoryOther
Price50 gp
UsageHeld in one hand
PublicationPathfinder Rage of Elements

Activate 1 (manipulate)

Eight flailing octopus arms covered in suckers pop out from the sides of your body when you imbibe this potion. The arms share your multiple attack penalty and attempt to Grapple a random enemy within 15 feet of you. On a success, roll [[/r 1d4 #Added Effect]] to determine an additional effect of the arms, which lasts as long as the target remains Grabbed or Restrained by the arms. On subsequent turns, you can use a single action, which has the attack trait, to have the arms either Grapple a creature currently grabbed or restrained (with no added effect) or release any creature they currently hold and repeat their initial effect. After 1 minute, the arms disappear and the potion's effects end.

The Athletics modifier is +12 and the Escape DC is 20 ([[/act escape dc=20]]).

[[/r 1d4]]Added Effect
1The arms cover the eyes; the target is also Blinded.
2The arms cover the mouth; the target can't speak.
3The arms wrap around the limbs; the flat check for the target to use a manipulate action while grabbed is DC 7 Flat instead of DC 5.
4The arms crush your enemy; the target takes bludgeoning damage equal to the potion's level immediately and at the end of each of its turns.

Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Morph: Effects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.

Potion: A potion is a consumable magical liquid activated when you drink it.

Water: Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water. Planes with this trait are mostly liquid. Visitors who can’t breathe water or reach an air pocket likely drown. The rules for aquatic combat aquatic combat usually apply, including the inability to cast fire spells or use actions with the fire trait. Creatures with a weakness to water take damage equal to double their weakness at the end of each round.


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