Item: Devil's Trap
Activate 1 (manipulate)
Sometimes known as catching powder or simply "the catch," this silvered powder was devised to slow the pursuit of House Thrune's fiendish servants. The powder is activated by scattering it in an unoccupied adjacent square. If a devil attempts to translocate to a destination within 30 feet of this square, the powder attempts to counteract the spell with a counteract rank of 3 and a counteract modifier of +13. Regardless of the result, the devil's trap is consumed, but if it succeeds at the counteract attempt, the affected devil can't use actions with the teleportation trait for 1 minute.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
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|---|---|---|---|
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| Feather Token (Balloon) | 6 | Common | 50 gp |
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| Heartening Missive (Bull) | 6 | Common | 50 gp |
| Heartening Missive (Rabbit) | 6 | Common | 50 gp |
| Heartening Missive (Turtle) | 6 | Common | 50 gp |
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| Skitter Knot (Lesser) | 6 | Rare | 50 gp |
| Slayer's Stone | 6 | Common | 40 gp |
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| Spun Cloud (Blue) | 6 | Common | 50 gp |
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| Camp Shroud (Lesser) | 7 | Uncommon | 65 gp |