Item: Netherwalk Incense
Activate 1 minute (concentrate, manipulate)
This stick of dark-gray incense carries a faint, strange odor that's different for any creature that smells it—mimicking a scent that evokes feelings of nostalgia or homesickness. You begin the activation of a stick of netherwalk incense by lighting it on fire as a single Interact action, at which point you designate up to 10 willing creatures within 20 feet of you. After spending a minute concentrating on the smoke and its scent, you and the affected creatures move into the Netherworld and can use its warped nature to speed travel. Each hour, your travel covers a distance of 50 miles, during which landmarks appear as vague and symbolic images rather than concrete visuals. You arrive within a mile of your intended destination when you Dismiss the effect or after 8 hours have passed.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Shadow: Magic with this trait involves shadows or the energy of the Netherworld. Planes with this trait are umbral with murky light. In the Netherworld, the radius of all light from light sources and the areas of light spells are halved.
Teleportation: Teleportation effects instantaneously move something from one point in space to another. Teleportation does not usually trigger reactions based on movement.
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| Bottled Screams | 10 | Uncommon |