Item: Nap Gas Dispenser
Activate 1 (manipulate)
When you Activate a nap gas dispenser, you can either place it in an adjacent space or toss it up to 30 feet away. Once you've done so, the metallic canister instantly disperses knockout gas in a @Template[type:burst|distance:15]. Creatures in the area must attempt a DC 23 Fortitude save, with the following results. This is a poison and incapacitation effect.
Critical Success The creature is unaffected.
Success The creature takes a –2 status penalty to Perception checks and is Slowed 1 for 1 round.
Failure The creature is slowed 1 for 1 minute. At the end of their next turn, they fall Prone and fall Unconscious for 1 minute. A creature can Interact to shake the creature awake as normal, but this doesn't shorten the duration of the slowed condition.
Critical Failure As failure, but the creature is slowed 1 for 1 hour and it takes three Interact actions to wake them.
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