Item: Nap Gas Dispenser

Level7
Rarity
Uncommon
CategoryOther
Price70 gp
UsageHeld in one hand
PublicationPathfinder #215: To Blot Out the Sun

Activate 1 (manipulate)


When you Activate a nap gas dispenser, you can either place it in an adjacent space or toss it up to 30 feet away. Once you've done so, the metallic canister instantly disperses knockout gas in a 15-foot type:burst. Creatures in the area must attempt a DC 23 Fortitude save, with the following results. This is a poison and incapacitation effect.


Critical Success The creature is unaffected.

Success The creature takes a –2 status penalty to Perception checks and is Slowed 1 for 1 round.

Failure The creature is slowed 1 for 1 minute. At the end of their next turn, they fall Prone and fall Unconscious for 1 minute. A creature can Interact to shake the creature awake as normal, but this doesn't shorten the duration of the slowed condition.

Critical Failure As failure, but the creature is slowed 1 for 1 hour and it takes three Interact actions to wake them.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Gadget: Gadgets are consumable technological inventions with innovative uses.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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