Item: Ivory Baton
This white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to command constructs.
Activate 2 command, Interact (enchantment, incapacitation)
Frequency once per day
Effect You take control of a construct. This has the effects of Dominate with a DC of 30, but it affects only constructs. It lacks the mental trait and functions on mindless constructs. It also ignores any golem antimagic the target might have. The effect's duration endsif the baton is destroyed or leaves your possession for at least 1 minute, and you can issue commands to the target only while holding the baton.
Activate 1 Interact
Frequency once per round
Effect You closely direct the actions of one construct you control and can see within 60 feet. That construct gains a +1 status bonus to attack rolls, damage rolls, and saving throws (except saving throws against the ivory baton).
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
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