Item: Cauthooj Bagpipes

Level13
Rarity
Uncommon
Traits
Price2600 gp
UsageHeld in two hands
PublicationPathfinder Howl of the WildRemaster

The main portion of this set of bagpipes is fashioned from the dried skin of a cauthooj, with the feathers still attached. The bird's vocal cords are crafted into the instrument's reeds. The pipes grant a +2 item bonus to Performance checks while playing music with them.


Activate—Disorienting Fugue 2(auditory, incapacitation, manipulation, mental)

Frequency once per hour

Effect You play several notes on the pipes, quickly altering their pitch and tone. Each creature within a 20-foot emanation must attempt a DC 31 Will save to resist the song. Creatures that attempt this save become temporarily immune to Disorienting Fugue for 1 minute.


Critical Success The target is unaffected and its temporary immunity to Disorienting Fugue increases to 1 hour.

Success The target is unaffected.

Failure The target is Confused for 1 round.

Critical Failure The target is confused for 1 round and immediately attacks itself (in the normal fashion for attacking oneself while confused). This Strike doesn't give the creature a flat check to recover from the confusion.


Activate—Throw Song R (auditory, mental)

Trigger A creature within 30 feet attempts a melee Strike against you or an ally

Effect You let loose a staccato chirp from the pipes that appears to come from somewhere else. The triggering creature must attempt a DC 31 Will save. On a failure, the creature redirects the Strike to another creature of your choice within reach of the melee Strike. If no other creatures are within range, the affected creature instead takes a –2 penalty to the Strike.


Craft Requirements The initial raw materials must include the skin and vocal cords of a cauthooj.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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