Item: Iris of the Sky

TypeWeapon
Level6
Rarity
Unique
Base ItemJezail
CategoryMartial
GroupFirearm
Damage1d8 piercing
Price240 gp
UsageHeld in one hand

This +1 striking jezail is built from white hot metal and has a ruby fused into the palm wood stock. When the iris of the sky misfires, you take 5 persistent,fire damage.

The first firearm of this type came as the result of a gunslinger who entreated an ifrit, wishing for the might of the desert sun. The weapon constantly glows and burns with a brilliant intensity. The firearm has since belonged to an extensive string of users and been replicated several times, though each wielder of the weapon, whether the original or one of its copies, has eventually ended up as a charred husk, slain by fire in battle or unusual accidents that no one could quite explain except, perhaps, the ifrit.


Activate—Sear the Sky 1 (concentrate)

Frequency once per minute

Effect You focus the solar energy housed in the ruby to release a gout of solar flame instead of a bullet. Make a Strike with the iris of the sky. All damage from this Strike is fire damage and the target takes an additional 1d6 fire damage and 1d6 persistent,fire damage.


Activate—A Wish Granted With Inevitable Fire 2 (concentrate, manipulate, fortune)

Frequency once per minute

Effect You make a wish into the iris of the sky, yearning for it to strike true, and then fire. Strike against a foe with the iris, rolling the attack roll twice and taking the better result. If the attack is a failure, you take 5 persistent fire damage.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.


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