Item: Healer's Gloves (Greater)

Level9
Rarity
Common
Price700 gp
UsageWorngloves
PublicationPathfinder GM Core

These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +2 item bonus to Medicine checks.


Activate—Healer's Touch A (manipulate)

Frequency once per day

Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 4d6+15 vitality healing Hit Points to that creature. This is a healing vitality effect. You can't harm undead with this healing.


Trait Effects

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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