Item: Doomsweeper

TypeWeapon
Level8
Rarity
Uncommon
Base ItemHalberd
CategoryMartial
GroupPolearm
Damage1d10 piercing
Price475 gp
UsageHeld in two hands

Functioning as a +1 striking halberd when wielded as a weapon, a doomsweeper is a heavy steel rake-like implement commonly used by frontline soldiers to scour the battlefield for unseen dangers. When you hold a doomsweeper extended in front of you, you gain a +1 item bonus to Perception checks to notice any Hidden hazards in a @Template[type:cone|distance:30], with the bonus increasing to +2 if you are performing the Scout or Search exploration action.


Activate—Clear the Way 2 (concentrate, manipulate)

Frequency once per day

Requirements You're holding the doomsweeper in 2 hands

Effect The doomsweeper sweeps the ground clear of obstacles in a @Template[type:cone|distance:30]. This automatically removes any mundane effects of 4th level or lower that would hinder ground movement through the area of effect, including caltrops and non-magical difficult terrain features no deeper or higher than 4 feet. It also attempts to counteract any magical dangers or obstacles with a [[/r 1d20+14 #Counteract]]{+14} modifier and a counteract rank of 4th. Finally, it attempts a [[/r 1d20+14 #Thievery]]{Thievery} check with a +14 modifier to disable all non-magical hazards (but not haunts) in the area. You don't need to be aware of any hazards or effects in the area for the doomsweeper to remove them, but you don't become aware of them if the attempt fails.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Polearm: Move the target 5 feet in a direction of your choice. This is forced movement.


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