Item: Discord Fulu
Duration 1 hour
Incorporating green in its writing, a discord fulu is a popular but unethical tool often deployed on romantic rivals to foil their advances. While the fulu is affixed to it, a creature treats its attitude toward other creatures as one step worse than it is. The creature also takes a –1 status penalty to Diplomacy checks. The first failure the creature rolls on a Diplomacy check becomes a critical failure instead, and the fulu turns to ash, ending its effect.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Fulu: Fulus are small paper charms that can be affixed to a suit of armor, a shield, a weapon, a creature, or even a structure. Some fulus are composed of multiple such charms, taking effect only once all have been affixed. Normal fulus have effects immediately once affixed, while fulu talismans have an effect only once activated. Once a fulu has been activated, it lasts for the given duration and then burns out. Unless otherwise noted, fulus expire one year after being created, reverting to mundane paper. All fulus have the fulu and consumable traits. Fulus also have a tradition trait—either arcane, divine, occult or primal—determined by the magical tradition of its creator. For example, a fulu created by a priest would have the divine trait, whereas a witch who dabbles in fate might create a fulu with the occult trait. Some fulus also have the talisman trait, if they work similarly to talismans (such as being affixed to a suit of armor, a shield, or a weapon. Each fulu's stat block indicates the type of item or creature it can be affixed to. Affixing or removing a fulu requires using the Affix a Fulu activity, or the Affix a Talisman action instead if the fulu is also a talisman.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Misfortune: A misfortune effect detrimentally alters how you roll your dice. You can never have more than one misfortune effect alter a single roll. If multiple misfortune effects would apply, the GM decides which is worse and applies it. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Apotropaic Fulu | 5 | Common |
| Fulu of the Drunken Monkey | 5 | Common |
| Fulu of the Stoic Ox | 5 | Common |
| Poracha Fulu | 5 | Uncommon |
| Privacy Ward Fulu (Room) | 5 | Rare |
| Thousand-Pains Fulu (Stone) | 5 | Uncommon |
| Tracking Fulu | 5 | Common |
| Fulu of Concealment | 6 | Common |
| Ghostbane Fulu | 6 | Common |
| Inventor's Fulu | 6 | Common |
| Magical Lock Fulu | 4 | Common |
| Restful Sleep Fulu | 6 | Common |
| Sentry Fulu | 4 | Common |
| Demolition Fulu (Lesser) | 3 | Common |
| Dragonfly Fulu | 7 | Common |
| Escape Fulu | 7 | Common |
| Fulu of Fire Suppression | 3 | Common |
| Fulu of Flood Suppression | 3 | Common |
| Matchmaker Fulu | 3 | Common |
| Spirit-Sealing Fulu | 3 | Common |