Item: Demolition Fulu (Lesser)

Level3
Rarity
Common
CategoryFulu
Price12 gp
UsageAffixed to a ranged weapon
PublicationPathfinder Treasure Vault (Remastered)Remaster

A demolition fulu allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to 8 hours, as you determine when you place the fulu. Once the duration ends, the fulu lowers the Hardness of the object it's affixed to by an amount equal to the fulu's level and then deals 3d6 bludgeoning to the object. A demolition fulu serves as a hazard with a DC 17 Perception check to detect it and DC 17 Thievery check to disable it according to its type.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Fulu: Fulus are small paper charms that can be affixed to a suit of armor, a shield, a weapon, a creature, or even a structure. Some fulus are composed of multiple such charms, taking effect only once all have been affixed. Normal fulus have effects immediately once affixed, while fulu talismans have an effect only once activated. Once a fulu has been activated, it lasts for the given duration and then burns out. Unless otherwise noted, fulus expire one year after being created, reverting to mundane paper. All fulus have the fulu and consumable traits. Fulus also have a tradition trait—either arcane, divine, occult or primal—determined by the magical tradition of its creator. For example, a fulu created by a priest would have the divine trait, whereas a witch who dabbles in fate might create a fulu with the occult trait. Some fulus also have the talisman trait, if they work similarly to talismans (such as being affixed to a suit of armor, a shield, or a weapon. Each fulu's stat block indicates the type of item or creature it can be affixed to. Affixing or removing a fulu requires using the Affix a Fulu activity, or the Affix a Talisman action instead if the fulu is also a talisman.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


Related Items

NameLevelRarityPrice
Fulu of Fire Suppression3Common10 gp
Fulu of Flood Suppression3Common10 gp
Matchmaker Fulu3Common10 gp
Spirit-Sealing Fulu3Common10 gp
Stumbling Fulu3Common10 gp
Venomous Cure Fulu3Common10 gp
Magical Lock Fulu4Common15 gp
Sentry Fulu4Common15 gp
Traveler's Fulu2Rare7 gp
Animal-Turning Fulu1Rare4 gp
Apotropaic Fulu5Common25 gp
Discord Fulu5Common22 gp
Firecracker Fulu1Rare4 gp
Fulu of the Drunken Monkey5Common25 gp
Fulu of the Stoic Ox5Common25 gp
Poracha Fulu5Uncommon30 gp
Privacy Ward Fulu (Hallway)1Rare4 gp
Privacy Ward Fulu (Room)5Rare25 gp
Thousand-Pains Fulu (Stone)5Uncommon30 gp
Tracking Fulu5Common25 gp