Item: Deck of illusions
This set of 34 parchment cards usually comes in a velvet bag or simple leather wrap. Each card depicts a different creature, monster, or other being that, when the deck is activated, immediately appears as a believable, life-size illusion. You can look at the card's artwork, but no magical effect takes place until you Activate the deck, shuffling and drawing randomly.
@UUID[Compendium.pf2e.rollable-tables.RollTable.Deck of Illusions Cards]
Activate 1 envision, Interact
Effect You draw a card, chosen randomly from the remaining cards in the deck, and throw it to the ground to create an illusion of the creature depicted. The image is an illusory creature, except it has a range of only 30 feet from where the card was thrown and the illusion lasts until destroyed or until anyone moves or damages the card. The creature takes its actions once on your turn if you're within 60 feet of the card and Sustain the Activation. The illusion ends if you don't Sustain it, or if you activate a new card from the deck.
Trait Effects
Illusion: Effects and magic items with this trait involve false sensory stimuli. Magic with the illusion trait creates false sensory stimuli. Sometimes illusions allow creatures a chance to disbelieve the spell, which lets the creature ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks, Interacts, or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or save the GM chooses) to the caster's spell DC. Mental illusions typically provide rules in the spell's description for disbelieving the effect (usually via a Will save). If a creature engages with an illusion in a way that would prove it's not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. Disbelieving a visual illusion makes it and those things it blocks seem hazy and indistinct, which might block vision enough to leave the other side concealed.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Bi-Resonant Wayfinder | 6 | Uncommon |
| Pathfinder's Mentor | 6 | Rare |
| Storyteller's Opus | 6 | Common |
| Wand of Shattering Images | 6 | Common |
| Cloak of Elvenkind | 7 | Common |
| Mirror of Sleeping Vigil | 7 | Uncommon |
| Raiment | 5 | Common |
| Unmemorable Mantle | 7 | Common |
| Vanishing Wayfinder | 5 | Uncommon |
| Deck of Mischief | 4 | Uncommon |
| Invisibility | 8 | Common |
| Noppera-Bo Hood | 4 | Rare |
| Sinister Knight | 8 | Uncommon |
| Sunflower Censer | 8 | Rare |
| Codebreaker's Parchment | 3 | Common |
| Confabulator | 3 | Uncommon |
| Mirror Robe | 3 | Uncommon |
| Silent Bell | 9 | Uncommon |
| Unexceptional | 3 | Uncommon |
| Unifying Emblem (Skoan-Quah) | 3 | Common |