Item: Arboreal Wand (Rank 5)
This gnarled wand is made from the branch of an arboreal.
Activate Cast a Spell
Frequency once per day, plus overcharge
Effect You cast Heal at the indicated rank. After you cast the spell, the raw primal energy stored within the arboreal from which the wand was made washes over one target you choose and tries to purify its essence. The wand attempts to counteract the lowest level affliction affecting your target. It uses your casting modifier and a counteract rank of half the wand's item level rounded up.
Craft Requirements Supply a casting of heal of the appropriate rank and a branch freely given by an arboreal.
Trait Effects
Healing: A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Vitality: Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy. These planes are awash with life energy. Colors are brighter, fires are hotter, noises are louder, and sensations are more intense. At the end of each round, an undead creature takes at least minor vitality environmental damage. In the strongest areas of a vitality plane, they could take moderate or even major vitality damage instead. While this might seem safe for living creatures, vitality planes present a different danger. Living creatures regain an amount of HP each round equal to the environmental damage undead take in the same area. If this would bring the living creature above their maximum HP, any excess becomes temporary HP. Unlike normal, these temporary HP combine with each other, and they last until the creature leaves the plane. If a creature’s temporary HP from a vitality plane ever exceeds its maximum HP, it explodes in a burst of overloaded vitality energy, spreading across the area to birth new souls.
Wand: A wand contains a single spell which you can cast once per day.