Item: Anchor of Aquatic Exploration

Level9
Rarity
Uncommon
Traits
Price690 gp
UsageHeld in one hand
PublicationPathfinder Treasure Vault (Remastered)

No matter how often it's washed, the last crystals of salt rime never quite leave this pitted anchor. When you're holding the anchor of aquatic exploration, you can breathe underwater; however, you can't Swim, losing any Swim speed you have, automatically failing any Athletics checks to Swim, and so on. Instead, when you enter a body of water, you sink to the bottom at a rate of 25 feet per round and can move across the bottom at your normal Speed. You're protected from environmental effects of deep water such as pressure, cold temperatures, and any negative consequences of depressurization.

Activate 1 minute (manipulate)

Frequency once per day

Requirements You're underwater


Effect You spend one minute digging the anchor into the seabed, after which the anchor casts a Cozy Cabin spell, summoning a sunken ship instead of a cabin. The sunken ship is filled with breathable air.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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