Item: Abidance Blinders
While many skilled cavalry units have their own beloved mounts, troops often need to make do with whatever animals are available for mounted combat. These blinders, made of dark brown leather, nearly cover an animal's eyes and prevent it from seeing the dangers around them.
It takes 1 minute to affix the blinders on an animal, whose attitude toward you must be indifferent or better. These blinders can be used only on a domesticated animal that doesn't have combat training or the minion trait. Animals with these blinders on do not suffer from the Frightened condition due to being in combat, nor do they automatically flee combat, as would be normal for an animal without combat training. Unless mounted by a rider with the paired headband, which is braided from the same dark brown leather, the animal's speed is reduced to 10 feet.
Activate—It Can't Hurt You R (concentrate)
Frequency once per day
Trigger An animal within 30 feet wearing the paired blinders attempts a saving throw against a fear effect but hasn't rolled yet
Effect You grant a +1 status bonus to its saving throw against the triggering effect.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
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